Blood Royal: Unterschied zwischen den Versionen
(Infobox) |
|||
Zeile 31: | Zeile 31: | ||
*A 24 pages rulebook, with designers notes and hints on play | *A 24 pages rulebook, with designers notes and hints on play | ||
− | + | MABjiB That's 2 clever by half and 2x2 clever 4 me. Thanks! | |
− | |||
− | |||
− | |||
− | |||
− | |||
==Weblink== | ==Weblink== |
Version vom 12. April 2011, 18:57 Uhr
Blood Royal | |
---|---|
Verlag: | Games Workshop |
Autor: | Derek Carver |
Mitspieler: | 3 bis 5 |
Altersempfehlung: | ab 12 |
Dauer: | ca. 240 Minuten |
To be the most powerful of monarchs, you need money. Money to raise armies, money to bribe enemies, money to pay for the marriages of your children. You are the head of a powerful Dynasty, ruler of one of the great Kingdoms of Europe. Ranged against you are equally powerful monarchs, with the same aims - conquest, trade and a secure Dynasty.
Blood Royale is a game of treachery, double-dealing, power politics and open warfare. The aim of the game is to become the wealthiest ruling family in 13th century Europe, and the means of gaining that wealth are the Princes and daughters of your Dynasty and the armies they control.
A comprehensive and well-illustrated set of rules - based on a set of simple core rules, fully detailed with examples and clarifications - allows you to control all the affairs of your Dynasty. You will arrange marriages for your children, to make alliances and secure deals. You will tax the people of your Kingdom, control their trade and find your financial fortunes ebbing and flowing as events take their toll. And you will fight wars against your enemies, to protect your homelands and to take theirs.
Blood Royale is not a role-playing game, or a boardgame, or a simulation game or a wargame - it is all four.
Components
- A six-picce, full-colour board, featuring a map of 13th century Europe.
- 30 plastic playing pieces, to represent Kings and Princes.
- Over 250 counters, to show armies, famines, rebellions and trade goods.
- 96 plastic coins, the currency of Blood Royale.
- A pad of bearer bonds to represent high denominations.
- A pad of character sheets, to record individual characters.
- A pad of marriage contracts, on which treaties are recorded.
- 63 Event Cards, which lead to opportunity or mishap.
- 3 six-sided dice and
- 1 ten-sided die.
- A 24 pages rulebook, with designers notes and hints on play
MABjiB That's 2 clever by half and 2x2 clever 4 me. Thanks!